Sunday, November 8, 2026

Penny Porcupine and the Game She Almost Quit: Playing to the finish, losing with kindness, and trying again

Penny Porcupine and the Game She Almost Quit

Playing to the finish, losing with kindness, and trying again

The Moral of Our Story

When cards or dice bring someone luck and leave you far behind,
Remember you can still choose words and actions that are kind,
For every game has turns that change and plans that go astray,
And no one gets to win each round or always have their way,
So keep on playing honestly when losing seems in sight,
Without a pout, a shout, or blame that spoils a friend’s delight,
Then thank your friends, applaud their win, and learn what you can do,
For being gracious when you lose brings out the best in you.

Rain drummed against the windows of Penny Porcupine’s woodland home.

It was perfect weather for indoor games.

Penny spread a quilt across the floor while Milo Mouse unpacked a board game. Hazel Hedgehog brought a deck of picture cards, and Sammy Squirrel carried a bowl of apple slices.

“I hope you brought your best moves,” Penny said. “Because I plan to win.”

“We brought snacks,” Sammy replied. “Does that count?”

Everyone laughed.

Their first game was called Acorn Trail.

Each player rolled a die and moved a wooden animal along a winding path toward a painted oak tree. Some spaces offered shortcuts. Others sent players backward.

Penny chose the purple porcupine.

Naturally.

At first, she rolled a six.

Then a five.

Her piece hurried ahead.

“Make room for the champion!” she announced.

Milo moved his little mouse only two spaces.

Hazel landed in a puddle and missed a turn.

Sammy took a shortcut.

Then Penny rolled a one.

Her piece landed on a picture of a broken bridge.

“Go back four spaces,” she read.

She frowned.

On her next turn, she rolled another one.

Sammy’s squirrel was almost at the oak tree.

Penny slumped against a cushion.

“This game is boring.”

“A minute ago, you liked it,” Milo said.

“That was before all the bad rolls.”

Hazel passed her the die.

“It’s your turn.”

Penny pushed it away.

“I’m not playing.”

Sammy stopped reaching for his piece.

“But we haven’t finished.”

“You already know you’re going to win.”

“I might,” Sammy said. “But we still have turns left.”

Penny folded her arms and stared at the quilt.

Mother Porcupine looked up from her chair.

“Penny, would you help me bring in the cups?”

In the kitchen, Penny set four cups on a tray.

“Everyone gets good rolls except me.”

“You had some good rolls at the beginning,” Mother reminded her.

Penny picked at the edge of a towel.

“I don’t want to watch Sammy win.”

Mother leaned against the counter.

“When you were ahead, did you want your friends to keep playing?”

“Yes.”

“Then they deserve the same kindness now.”

Penny was quiet.

“You may feel disappointed,” Mother continued. “But if you quit because someone else is doing well, the game stops being fun for them too.”

“What if I really don’t win?”

“Then you can finish kindly. That is something you can do even when you cannot choose the number on the die.”

Penny looked through the doorway.

Her friends were waiting.

She carried in the cups.

“Sorry I stopped the game,” she said. “Whose turn is it?”

“Yours,” Hazel replied, handing her the die.

Penny rolled a three.

No shortcut.

No wonderful surprise.

Just three ordinary spaces.

She moved her piece.

A few turns later, Sammy reached the oak tree.

Penny felt a small, tight pinch in her chest.

She took a breath.

“Good game, Sammy.”

“Thanks!”

It had not felt easy to say.

But it felt better than leaving her friends sitting around an unfinished board.

Next, Hazel dealt picture cards for a game of matching pairs.

Penny decided she would pay very close attention.

Surely this time she could win.

Milo collected a pair of umbrellas.

Hazel found two red boots.

Sammy matched two sleepy owls.

Penny had one pair of mittens.

Only one.

She watched Hazel turn over a teapot.

Penny remembered seeing its match.

“It’s over there!” she blurted, reaching across the cards.

Then she stopped.

Hazel’s turn belonged to Hazel.

Penny pulled her paw back.

“Sorry. I’ll wait.”

When her own turn came, she found the teapot pair.

Then she found two yellow stars.

She was still behind, but now she was enjoying the puzzle.

At the end, Milo had the most pairs.

Penny counted hers twice.

Then she looked at his neat little pile.

“Your memory was really good.”

“I kept mixing up the boots and mittens,” Milo admitted.

“Me too!”

They laughed.

After an apple break, Sammy suggested a card game called Number Neighbors. Players tried to build rows of numbers in order.

Penny loved making patterns.

She studied her cards and carefully planned a row.

Then Hazel played the card Penny needed.

Penny’s plan would no longer work.

Her mouth opened.

She wanted to shout, “You ruined it!”

Instead, she pressed her paws together beneath the table.

One breath.

Then another.

“What else can I try?” she whispered.

She looked again.

There was another possible row.

It would take longer, and she might still lose.

But she could keep playing.

Hazel finished first.

Penny felt disappointed again.

Three games.

Three different winners.

None of them Penny.

For a moment, she wanted to disappear into the cushions.

“Are you okay?” Milo asked.

“I wish I’d won something,” she admitted.

“I know,” he said.

Penny took a sip of water.

Then she turned toward Hazel.

“You spotted that row quickly. Good game.”

“Thank you,” Hazel said. “Want me to show you what I noticed?”

Penny nodded.

Hazel spread out the cards, and Penny leaned closer.

Outside, the rain softened to a gentle patter.

Inside, the friends put away the board, counted the cards, and searched beneath the quilt for one missing wooden mouse.

It was in Sammy’s snack bowl.

“An excellent hiding place,” Milo declared.

When everyone was ready to leave, Penny stood by the door.

“Will you come back for games next Saturday?”

“Definitely,” Sammy said.

“And I’m practicing my memory,” Penny added.

“So am I,” Milo replied.

Mother Porcupine watched Penny wave goodbye.

“You stayed with every game.”

“Even when I knew I might lose.”

“What helped?”

Penny thought for a moment.

“Taking a breath. Looking for another move. Remembering it was somebody else’s turn to win.”

She glanced at the game shelf.

“I still hope I win next time.”

Mother smiled.

“Of course.”

Penny smiled too.

“But I want my friends to have a good time either way.”

A Poem to Remember

Roll the die and take your turn,
Stay to play and stay to learn,
When your cards don’t go your way,
Choose the kindest words to say,
Cheer the friend who wins the game,
Skip the shouting and the blame,
Try again with something new,
Let good friendship win with you.

Let’s Talk About the Story

  1. Why did Penny want to quit Acorn Trail, and how would quitting have affected her friends?
  2. What did Penny do when she felt like shouting during the card game?
  3. What can you say or do when someone else wins, and what could you practice before playing again?

Bill Conley
America’s Favorite Children’s Storyteller and Author

 

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